Design and Technology

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The National Curriculum for Design and Technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook

We use a Progression of Skills Grid to plan Design and Technology projects which link with our wider curriculum learning and enable children to learn, practise and apply a range of age appropriate skills while working with different media.


We also have a scheme of work called Projects on a Page to support meeting these requirements.

YEAR1 1_ 2 Sliders and levers   1_2 Preparing fruit and vegetables

YEAR 2 1_2 Freestanding structures  1_2 Templates and joining  1_2 Wheels and axles

YEAR 3 3_4 2D shape to 3D product  3_4 Healthy and varied diet  3_4 Shell structures

YEAR 4 3_4 Simple circuits and switches  3_4 Levers and linkages 3_4 Healthy and varied diet

YEAR 5 5_6 Celebrating culture and seasonality  5_6 Combining different fabric shapes  5_6 Pulleys or gears

YEAR 6 5_6 More complex switches  5_6 Frame structures 5_6 Celebrating culture and seasonality